RAG reranking: Boosting Precision in Production Systems
🌍 Dev.to

RAG reranking: Boosting Precision in Production Systems

What RAG reranking does in a production pipeline If your RAG system retrieves something relevant but still answers poorly, the problem is often ranking. The right evidence exists, but it is buried under chunks that look similar and read well enough to confuse the generator. RAG reranking exists for that exact failure mode. Table of Contents What RAG reranking does in a production pipeline RAG reranking Key Takeaways Where RAG reranking sits in a two-stage retrieval pipe...
🌍 Dev.to

Why I Stopped Paying for ElevenLabs in 2026: The Hidden Limitations for Commercial Video Workflows

A transparent look at character caps, overage pricing shocks, and why deterministic neural engines took over my daily production. Let me state this upfront: ElevenLabs is technically brilliant. Their generative voice cloning models set the industry standard for short-form realism, dramatic range, and conversational warmth. If you are producing 30-second character skits or indie video game dialogue, their technology is unmatched. However, after 10 months of running an active com...
🌍 Lobsters

The State of Context Engineering

This was interesting to me because I was under the naïve impression that context management was a thing of the past, but in actuality it's the opposite: context is here to stay, and managing it has different problems now than it did in the past. Comments
HackerNews

F-Zero X on Nintendo 3DS

Article URL: https://hypnotize.works/gdx-3ds/postmortem/index.html Comments URL: https://news.ycombinator.com/item?id=50237078 Points: 77 # Comments: 40
HackerNews

Attention Is Not What You Need (2025)

Article URL: https://arxiv.org/abs/2512.19428 Comments URL: https://news.ycombinator.com/item?id=50237224 Points: 45 # Comments: 15
HackerNews

Steal My Bitcoin CTF PoC

Article URL: https://github.com/KillaBoi/StealMyBitcoin-PoC Comments URL: https://news.ycombinator.com/item?id=50237379 Points: 29 # Comments: 4
HackerNews

iPhone Duo Teardown

Article URL: https://www.ifixit.com/News/119895/iphone-duo-teardown Comments URL: https://news.ycombinator.com/item?id=50237896 Points: 63 # Comments: 30
HackerNews

Behind the scenes at the NeXT Computer office

Article URL: https://exhibits.stanford.edu/menuez/browse/next-computer-inc?per_page=96&sort=pub_year_isi+asc%2C+title_sort+asc&view=masonry Comments URL: https://news.ycombinator.com/item?id=50238763 Points: 4 # Comments: 0
🌍 TheVerge

A YouTuber dissected an iPhone Duo and thinks he found the cause of crackgate

Social media and the iPhone Duo subreddit are filled with reports of Apple's foldable failing quickly and in spectacular fashion. Some users report having the phone for only a few hours before the hinge seems to catch on something, then audibly crack and break the screen. Tellingly, the cracks all seem to happen in the […]
🌍 TheVerge

Scott Walker’s The Drift will get under your skin

In my mind, Spooky Season music comes in two distinct flavors. There are the fun, occasionally goofy songs like "The Monster Mash" and John Carpenter's "Halloween Theme." Then there is the genuinely terrifying: Throbbing Gristle, The Body, or Scott Walker's The Drift. This 2006 album from the singer-songwriter is truly upsetting. On it, Walker explores […]
🌍 TheVerge

iFixit’s look inside the iPhone Duo may explain those broken screens and hinges

As is tradition, iFixit has torn open the latest iPhone and laid its parts bare on a table. It found some interesting details about how Apple might be hiding the crease on the Duo's folding screen and gave it a 5/10 repairability score. That might not seem particularly high, but it's the best score the […]
🌍 Dev.to

How I automated npm dependency upgrades with an AI skill

Upgrading dependencies is one of those chores everyone knows they have to do and almost nobody wants to. Read the changelog, figure out what breaks, check whether it affects your project, adjust the code, run the tests. Repeat for every package. This post tells how I turned that annoyance into a personal tool and, step by step, into an AI agent skill that now does the job end to end: breaking-changes-analyzer . The goal here is not to teach you how to use the skill (the README does that...
"A week of idle RPG balancing: percentage damage reduction had to go"
🌍 Dev.to

"A week of idle RPG balancing: percentage damage reduction had to go"

Development covered 6 Sep 2026 to 7 Sep 2026 (commit dates). Until this week, combat in Myriad Immortal Sect was decided by one number. Your power against theirs, a ratio, and the ratio told you how many blows the fight would take. It was simple, it was easy to tune, and it could not express the idea the genre is built on. In cultivation fiction a disciple two great realms below you cannot hurt you. Not a smaller hit. Nothing lands at all, and the sword skids off. A ratio has no w...
"Minute 42: notes from a game pacing design pass with a stopwatch"
🌍 Dev.to

"Minute 42: notes from a game pacing design pass with a stopwatch"

Development covered 7 Sep 2026 to 10 Sep 2026 (commit dates). Most of my playtesting used to happen with fast-forward on. You skip the boring hour, check the screen you changed, move on. It is efficient and it hides exactly the thing an idle game is made of, which is how the waiting feels. So this stretch I did it the slow way. A fresh account, a real clock, no skipping, and a log where every line starts with the minute it happened. Several runs, the longest seeded at level 40 and...
"An idle game UX pass: every hint should carry its number"
🌍 Dev.to

"An idle game UX pass: every hint should carry its number"

Development covered 10 Sep 2026 to 12 Sep 2026 (commit dates). Idle games talk to the player constantly. Spend your points, try the minigame, consider starting over. In Myriad Immortal Sect a small Next Steps card on the main screen is most of the idle game UX. This week I went through it, and every lock and verdict near it, with one question: does this sentence carry the number the player needs to act on it? Mostly it did not. The numbers existed. The game had already computed th...
Level design lessons from the first tile a player stands on
🌍 Dev.to

Level design lessons from the first tile a player stands on

Development covered 11 Sep 2026 to 13 Sep 2026 (commit dates). When you join a sect in Myriad Immortal Sect, the game puts you on the world map at that sect's home. For a long time "home" meant a point somewhere inside the compound, chosen because it was safe and central. It was fine in the way a hotel lobby is fine. This stretch I rebuilt the four joinable compounds around a different idea, and it produced a batch of level design lessons about first impressions. The first thing a...
🌍 Dev.to

Arrêter les Shorts YouTube au lit sur iPhone : ce que fait chaque réglage la nuit (2026)

Il est 23 h 40, vous vouliez juste regarder une vidéo avant de dormir, et vous en êtes au trentième Short. La journée, YouTube ne pose pas trop de problème. C'est au lit que ça déraille. J'ai donc cherché ce qui agit vraiment la nuit, dans l'aide YouTube et le guide de l'iPhone en français, vérifiés le 25 octobre 2026. La réponse courte : YouTube n'a aucun réglage Shorts qui s'active seulement la nuit. Il y a trois outils dans l'app, et un blocage côté iPhone. Voici ce que fait chacun, et ce ...
"Game feel design: making an idle game notice the player's big moments"
🌍 Dev.to

"Game feel design: making an idle game notice the player's big moments"

Development covered 13 Sep 2026 to 14 Sep 2026 (commit dates). An idle game spends most of its time being quiet on purpose. Numbers tick, the player wanders off, nothing demands attention. That makes the few loud moments matter more, and this week I found that several of mine were not loud at all. Fixing that is game feel design work, and it ate most of the stretch. The test was simple. Two fresh accounts, played by hand, with me watching for the moments the design document calls ...