Tech
Designing Offline-First CBT Practice for Unreliable Networks
Designing Offline-First CBT Practice for Unreliable Networks
A computer-based test product is often designed as if connectivity were a permanent dependency. That assumption breaks quickly for learners who share devices, pay for data in small amounts, or study in places where a connection disappears without warning.
Offline-first design changes the question from “How do we keep the learner online?” to “Which parts of the learning loop must remain useful when the network is unavailable?”
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