Hey DEV! πŸ‘‹ Last week I shared an update on my open-world space sim Sirius (on reddit KadmiumTech), built on my custom Aether Framework in Unreal Engine 5. Aether leverages UE5's Network Prediction Plugin (NPP) and Large World Coordinates (LWC) to handle deterministic 6DOF space physics. One of the trickiest mechanics in space games is Relative Docking β€”landing a small, agile fighter onto a massive, fast-moving capital carrier without physics jitter or netcode desync. Here is a deep di...