Tech
How I Fixed Relative Docking & Physics Drift in UE5 (Aether Framework Deep Dive)
Hey DEV! π
Last week I shared an update on my open-world space sim Sirius (on reddit KadmiumTech), built on my custom Aether Framework in Unreal Engine 5. Aether leverages UE5's Network Prediction Plugin (NPP) and Large World Coordinates (LWC) to handle deterministic 6DOF space physics.
One of the trickiest mechanics in space games is Relative Docking βlanding a small, agile fighter onto a massive, fast-moving capital carrier without physics jitter or netcode desync. Here is a deep di...
Read the full discussion on Dev.to
This article was aggregated from Dev.to. Click to join the conversation.
View on Dev.to