Somewhere in your organisation, there is an educational game that was built five, ten, or even fifteen years ago. It might have been a Flash-based interactive for a museum. It might be a Unity 4 app that no longer compiles. It might be a Java applet that last ran reliably in Internet Explorer 8. Whatever it is, it was effective when it launched - teachers loved it, learners engaged with it, and the investment paid for itself many times over. But now it is dying. Not because the content is wro...