Indie game development often begins with something deeply personal you really want to build. An atmosphere you want to create. A story you cannot stop thinking about. A mechanic you would love to experience as a player. Before anyone sees a screenshot or watches a devlog, there is already a reason you chose to build this particular game. Then you start sharing it. At first, building in public feels exciting. You show a mechanic, someone responds, and suddenly the work you have been doing a...