I made OwnTime to balance between competing priorities in my life. The idea is based on two main influences: the concept of "roles" from "The 5 Choices" (2015), and my repeated failure to effectively implement time blocking due to the necessary flexibility in my role. The app allows you to define time budgets, which are not much more than a few mutually exclusive countdown timers. The UX is essentially that of a chess clock for an arbitrary number of players with configurable time. The whole poi...