Since Fable is pretty restrictive, games are a great way to test it. I thought this would be an interesting demo as it's unusual enough that it's not possible to be 'benchmaxxed' in any sense. Interestingly, when players appear to disappear, it's because they exit the bubble of 'incoming photons' that you can see. For those of you wondering about usage, I recent restarted my pro plan (not sure if they boost usage limits for people restarting plans), but I got ~250k tokens of usage in claude ...