Hey r/SideProject , I wanted a coding platform where the game mechanics were actually tied to the code logic and optimization, not just arbitrary XP points. So over the last 18 months, I’ve been solo-developing CodeGrind.online . The Tech & Build: Instead of using a heavy game engine like Godot or Unity, I built the entire thing using standard React and a raw HTML5 Canvas engine . It’s completely vanilla JS (no TypeScript for this one, keeping the canvas rendering pipeline as stre...