So I figured I'd update the community given I just shipped a nice little feature set and feel like sharing it finally :) In the past few weeks, I've been test-coding an isometric RPG game/engine in Three.js, as part of my research into how LLMs work at scale in higher quality projects written from scratch (spoiler: they don't, even the SOTA ones). For that, I needed a complete team of virtual creators ;) and working through the Python pipelines for all those models is insanely frustrating (bon...