Google Genie 3 got a lot of attention this week, and fair enough. Text prompt to explorable 3D world is a wild thing to watch. But those demos got me thinking about something that rarely comes up in these conversations: generation is not the same as design. There's a long history of procedurally generated games. Minecraft, No Man's Sky, roguelikes. The pattern is pretty consistent. The tools create space but they don't create meaning. Players still gravitate toward handcrafted moments, specifi...