After a few months of development and beta testing, I've finally released my first App Store game, Anchrd. It originally started as an excuse to learn some technologies I don't get to use in my day job. I built the backend in Rust and the app itself in Swift, and somewhere along the way it became much more than a language-learning exercise. This is the first project I've taken all the way from an idea to a public release. Until a couple of months ago I'd never had to think about things like d...