been messing with Happy Oyster since it came out this week, wanted to see if it could handle actual game logic and not just pretty clips. so I made a shooter where the weapon is a hen. you slap her, she squawks and launches an egg, egg explodes on whatever it hits the part that actually got me is the rule holds. every slap is exactly one egg and one explosion, I tried to get it to misfire or double fire and couldnt. it also tracks state I never asked for - dummies I knocked down stay down whe...