Google Genie 3 got a lot of attention this week and the demos look wild, but I keep thinking about the gap between visually coherent and actually playable. Watching someone walk through a generated open world that technically holds together is cool. Playing it for an hour is a different question entirely. What makes games interesting isn't visual fidelity or even world size. It's the density of things that reward curiosity. Handcrafted secrets, enemy placement that forces you to think, dialogu...