Yesterday I got my first few paying customers for Brainloot. It’s only a few, but after months of building, changing direction and wondering whether anyone would actually pay for it, seeing that first payment felt massive. Brainloot started as a broader visual project-management app, but conversations with developers kept pointing towards the same problem: game teams already have task boards, but they often stop updating them once they are working inside the engine. That pushed me to build...