Artificial
The prototype used to be a preview. Now it might become the first version.
For years, prototypes were mainly used to explain ideas before building the real thing. A designer would create a mockup, a product team would write documents, and everyone would try to imagine how the final experience might work. But that process is starting to change as creating interactive prototypes becomes much faster. Instead of spending weeks describing an idea through documents and static screens, people can now create something others can actually try. A game concept can become a play...
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