I keep thinking about what happens when making a game becomes almost as easy as describing one. Not long ago, even a small game needed a lot of people and time. You needed someone who could code, someone who could make assets, and someone who understood game design. A lot of ideas never got made because they were not worth the effort. Now that barrier is starting to disappear, I wonder if we are going to run into a different problem: too much content.We have already seen this happen with AI ...