Building Gridzo: A Scalable Competitive Gaming Platform with Unity WebGL, Next.js and DynamoDB This article was created as part of my submission for the H0 Hackathon. Introduction Most online competitive games are built as isolated ecosystems. Every new game typically starts from scratch with its own authentication system, leaderboards, player profiles, and progression. As an indie game developer, I wanted to build something reusable instead—a platform where competitive...