Generating a playable game is impressive. Keeping an agent responsive inside that game is a different problem, especially when the world will not wait for it to think. Meta Muse can create a small game from a prompt. Grok Bot can build software and grind through tasks. I use these tools. I want all of them to get better. They still solve a different problem from Mochi. Building the game is one problem. Keeping agents alive inside a live game loop is another. Mochi tracks live state, ...