
Tech
Modeling Game Worlds with Shapezo: A Typed Content Pipeline for Levels, Biomes, and Set Pieces
Most game documentation fails for a boring reason: it is unstructured prose about structured things. A level is a graph. It has zones, routes, sightlines, interactive props, light cues, encounter triggers, streaming boundaries, and a pacing curve, all with relations between them. Storing that as a wiki page throws the graph away and leaves you re-deriving it by hand every sprint.
Shapezo's answer is to model the location first and render prose second. Content becomes typed objects with a sche...
Read the full discussion on Dev.to
This article was aggregated from Dev.to. Click to join the conversation.
View on Dev.to