Tech
The Stale Godot Class Cache Bug That Passed CI but Broke Local Startup
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Project overview
Nocturne Vania is a small pixel-art Metroidvania built with Godot 4. The game has interconnected rooms, enemy AI, save data, unlockable movement abilities, and a growing automated test suite.
I hit this bug after adding a bell tower area. The new rooms, enemies, effects, and map markers used GDScript's class_name keyword so they could be referenced as global types.
T...
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