Tech
A quest-completion marker needs a persistent state after the animation
This guide was written with AI assistance as part of NixieFX marketing. This is a proposed integration recipe, not a claim of a completed runtime test.
A quest marker should still communicate completion after its particles disappear. Treat the effect as a short acknowledgment of a state change, while the completed icon and text remain the authoritative UI.
The sequence in this example is deliberately small: update the quest state, show the completed marker immediately, optionally play one ...
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