
Tech
"Procedural generation in games: where the scatter has to stop"
Development covered 16 Sep 2026 to 18 Sep 2026 (commit dates).
Two kinds of thing make up the overworld of Myriad Immortal Sect. There are authored places, the sect compounds, the city, the landmarks, laid out by hand. And there is wilderness, filled in by a generator that scatters trees, rocks, herbs, ore veins and beasts according to the biome. Both are necessary. A world drawn entirely by hand would be tiny, and one drawn entirely by rules would have nowhere worth arriving at.
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