A game incident is reconstructable only if the evidence survives the failure. That operational constraint decides the tooling: use error tracking to group exceptions and structured logs to preserve the sequence of business events around them. TL;DR: Capture unhandled exceptions in an error tracker, emit a small set of structured fields at state transitions, and put the same trace_id or span_id in both. This gives responders a short issue queue plus a chronological account. It does not c...