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When I Used AI to Write an HTML Game but Was Forced to Learn WebGPU Compute Shaders
Here’s the thing.
Last week I wanted to build a simple particle firework effect – the kind where you click the screen and hundreds of colorful particles explode, fall, and fade away. I’d written something similar with Canvas 2D before, so I knew the drill. But this time I decided to be lazy: I dumped the requirements into Claude and asked it to generate a complete HTML file on the spot.
The AI gave me working code in maybe fifteen seconds. Clean, well‑commented, even with gradient‑colored ...
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