One of the most common questions we hear from clients is deceptively simple: "How much will my game cost?" The honest answer is always "it depends," but that does not mean we cannot give you a clear framework for understanding where the money goes and why. Between David and Adam, our experience spans mobile, PC, educational games, legacy modernisation, and large live-game codebases. That gives us a useful planning framework for where budgets tend to go, even though the exact split changes sub...