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Designing Clean Roblox GUIs: Grid, Contrast, and the 3-Click Rule
Designing Clean Roblox GUIs: Grid, Contrast, and the 3-Click Rule
A Roblox game lives or dies by its UI. Players decide in seconds whether a game "feels" polished, and most of that feeling comes from the interface — health bars, inventory, shop buttons, loading screens. Yet a lot of Roblox GUIs are cluttered, low-contrast, and hard to tap on mobile.
Here are the rules I keep coming back to.
1. Build on a grid, not by eye
Roblox Studio's UIAspectRatioConstraint + UIGridL...
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