
OpenAI
Codex successfully built an entire game in an obscure Korean esoteric programming language
I wanted to see how far modern coding agents could go on a language that almost nobody uses. So I picked UmLang , an esoteric programming language created years ago from a Korean internet meme, and asked Codex to port Pikachu Volleyball . The surprising part was that it actually completed the project (roughly 41 hours of work). After that, I benchmarked multiple implementations using headless simulation throughput (graphics/audio disabled). Results: Native Rust Original JavaScr...
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