Artificial
AIgenerated game worlds are getting playable but does procedural coherence matter if it looks cool?
Google Genie 3 dropped and people are losing their minds over the fact that you can type a prompt and walk around inside it. Which is genuinely wild. But watching the demos I keep thinking about something nobody seems to be talking about: whether the world actually holds together logically, or if we are just impressed by the surface layer. Early procedural generation in games felt magical until you realized the towns had bakers with no wheat fields and guards patrolling walls that led nowhere....
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