Artificial
I built a full 3D open-world racing game almost entirely with AI, and it now has real daily players. Here's the honest breakdown of what the model nailed and where it completely fell apart.
Not a hype post. I want to talk about where we actually are, because building a real, shipped, multiplayer-ish thing with AI taught me more about the current ceiling than any benchmark did. The project: a neon open-world street racer that runs in the browser, no install. Real 3D city you drive around, other live players on the road, a garage, an economy, the works. I directed it, but the overwhelming majority of the code was written by AI. It went from empty folder to live with actual daily pl...
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