I was looking to create a more productive pipeline for generating many simple 3D assets without needing to supervise every one in the web UI. My own use case is mostly for things like props, background objects, prototype items, or placeholder assets stuff where speed is more important than getting final quality. What I am sketching right now is something like: Local store for prompts/reference images; batch job submissions; store task IDs; poll for progress; retry failures; process exp...