Tech
Creating a game is not the same as playing one
Generating a playable game is impressive. Keeping an agent responsive inside that game is a different problem, especially when the world will not wait for it to think.
Meta Muse can create a small game from a prompt. Grok Bot can build software and grind through tasks.
I use these tools. I want all of them to get better. They still solve a different problem from Mochi.
Building the game is one problem. Keeping agents alive inside a live game loop is another.
Mochi tracks live state, ...
Read the full discussion on Dev.to
This article was aggregated from Dev.to. Click to join the conversation.
View on Dev.to