This is a submission for DEV's Summer Bug Smash: Clear the Lineup powered by Sentry . Project overview Nocturne Vania is a small pixel-art Metroidvania built with Godot 4. The game has interconnected rooms, enemy AI, save data, unlockable movement abilities, and a growing automated test suite. I hit this bug after adding a bell tower area. The new rooms, enemies, effects, and map markers used GDScript's class_name keyword so they could be referenced as global types. T...