Tech
Procedural Game and Application Audio in .NET
What if your application generated sound from state instead of maintaining a WAV file for every possible variation?
Games and interactive applications are full of events.
A player collects an item.
A mission completes.
Health drops.
A warning appears.
A build succeeds.
A device enters an error state.
A message arrives.
The traditional architecture is straightforward:
Event
↓
Audio Asset
↓
Play
And for many products, that's exactly the right solut...
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