I built a game called Pyramid, and for the first week after launch, I mostly watched it in silence — checking logs, seeing if anyone would actually play. Then one night, a player found it, and something happened I didn't expect. The setup Pyramid is simple on paper: join a live round, a shared multiplier grows as more strangers join with you, exit anytime to lock in your multiplier, or hold out for more. If too few people join before the window closes, the round collapses and everyone stil...