SideProject
I loved 2048, but always wanted a proper puzzle campaign. So I built "Gridlocks"—a version with levels, anchors, and modifiers.
Hey everyone, I've always been a massive fan of 2048, but I really wanted to see what the mechanic would look like if it were turned into a structured, level-based puzzle game with actual progression. So, I spent the last few months building Gridlocks . Instead of just an endless grid, I wanted to create something that forces you to think three steps ahead. Here is what I added to the classic formula: Campaign Mode: 22 hand-crafted levels across 5 stages. Each stage introduces unique ...
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