Lately, I’ve been thinking about a fairly specific problem: when one person or a small team is making a 2D game, the gameplay can come together first, but the characters, items, and animations often don’t keep up. Placeholder art is fine for getting the logic running. But when you keep looking at little squares on the screen, even though you already have a clear picture of the game in your head, the project still doesn’t quite feel like that game. Learning pixel art from scratch takes time, an...