Tech
Devlog: capturing smooth game footage from a renderer that never hits 30fps
Hey guys π Quick devlog on the side project.
I'm building an open-world stickman superhero game. Flat white surfaces, black outlines, no textures and no colour anywhere. The whole city is built from modules on a grid rather than baked meshes, which is the load-bearing decision of the project: destroying a wall is removing a module and building one is adding it back, so destruction and construction are the same system.
This week went into the landscapes, so I wanted a 20 second clip flying thro...
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